Monthly Archives: March 2011

Castlevania – Lords of Shadow DLC delayed AGAIN in Europe

Everyone who was like me and anxiously waited for the DLC to Castlevania arrive today after they already released it weeks ago in the US of A was in for a surprise: It was not released at all! Advertisements

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Back to the Future: The Game OR: Games as Sequels to Movies

This is a topic I wanted to talk about for a while, yet never found the right timing. Until today that is. It is a topic that sparked all back to the late eighties and lasted until today. Yet, nobody … Continue reading

Posted in 3DS, Classics, n64, PC, Previews, PS3, reviews, Theory, TV, Wii, X-Box 360 | Tagged , , , , , , , , , , , , | 3 Comments

Nintendo 3DS – Part 3

Finally the day is here, where I can officially talk about the 3DS. It is in Stores across Europe today, and you might want to read this before you head out buying yourself one 🙂

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Nintendo 3DS – Part 2

I just now had the opportunity to check out the 3DS in action before its release this friday. Come inside and hit the jump to find out how my first impressions were…

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The Prophecy: Update

Another update on my fine Wii game: The Prophecy. And even though it is some interesting stuff, it is NSFW this time, so be sure to check where you are before the jump.

Posted in Castlevania, Classics, Homebrew, PC, Previews, The Prophecy, Wii | Tagged , , , , , , , , , , , , | Leave a comment

Visuals do matter. Graphics? Not so much…

We live in a time, where, for the first time in history, the trend to produce more realistic and better graphics slowly comes to an end. Still, there are those who claim that graphics are the most important aspect of … Continue reading

Posted in Classics, G.R.U.N.T.S., PC, PS3, Theory, Wii, X-Box 360 | Tagged , , , , , , , , , , , , | Leave a comment

G.R.U.N.T.S. recieves a price in the Conitec winter contest

Conitec oP Group, the developer of the graphics engine we use for G.R.U.N.T.S. has regular contests where they give away free goodies and stuff. Usually, the contests center around specific things like create a shader or whatever.  This time however, … Continue reading

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