Assassin’s Creed is a videogame series by publisher Ubisoft. The player takes the role of various assassins all throughout history and explores historical settings, meets real people from those locations and kills most of them. It is a very enjoyable series.
This is the second part of a multi part series I’ll do on the technical and designphilosophical parts of the first five games. I will close it with a final part talking about the rest of the series in broad strokes, as it is not needed to retreat already explored topics. Click here to read Part 1. Continue reading →